|#||NameGrey background: No bonus on any weapon system
Colored background: Most likely used weapon system
|AltAlternative bonused weapon system
Metagroup/Tech level icon
|TypeOrange background: Primarily an e-war ship
Pink background: Primarily a repair ship
|E-War & Role||DBDrone bandwidth. +: Bay capacity is higher than bandwidth
++: Bay capacity at least twice the amount of bandwidth.
Fighters only: # of launch tubes - light - support - heavy
|HSNumber of high slots||UNumber of utility high slots||ResisResistances sorted from low (left) to high (right)
Highest resistance is not shown
|SColor-coded sensor type (for ECM)
Grey background: ECM not needed
|Bonuses & FittingMWD signature, damage amount and
tanking bonuses are not shown
|## of ships||Type / RoleShip type or role||# of T3 ships||# of T2 ships||# of T1 ships||# of T3, T2 or T1 faction ships|
|S# of ships in system||D# of docked ships in system||SystemSystem name|
|Handling||Press LEFT MOUSE on term (with brown background color) to add/delete that term to/from filter input.
Press RIGHT MOUSE to delete last filter term.
Press ENTER to clear filter input and sort table by default.
Press SPACE to focus filter input.
Press SPACE to start speech recognition (if speech recognition is enabled).
Click on COLUMN HEADER for sorting.
|Name||If name has a grey background, the ship has no bonus on any weapon system.
Otherwise the color indicates which weapon system will be used most likely.
(+X) means that X cognate ships exists that have (almost) the same attribute values and name.
|Alt||Alternative weapon system the ship has bonuses on.|
|Type||If ship is primarily an e-war ship, background is orange.
If ship can fit a Micro Jump Field Generator, background is red.
If ship is primarily a repair ship, background is pink.
If ship is non-PvP ship, font color is green.
If ship type is battlecruiser or bigger, font is bold.
If ship type is capital, font color is red.
|DB||Drone bandwidth. Because drone volume equals drone bandwidth (except fighters) information can be enhanced like:
NUMBER+: Bay capacity is higher than bandwidth (means: there might be backup drones).
NUMBER++: Bay capacity is at least twice the amount of bandwidth.
Example: A Golem has DB of "25++". That means it can launch e.g. 5 small or 1 large drone and can carry at least another 5 small or 1 large drone in its bay.
For fighters/carriers only: # of launch tubes - light fighters - support fighters - heavy fighters.
|HS||Number of high slots.|
|U||Number of unbonused weapon or utility high slots (e.g. for "Energy Neutralizers" or "Smartbombs").
Especially for drone ships and T3 cruisers the value is not really meaningful.
|Resis||Resistances are sorted from low (left) to high (right). Highest resistance is not shown.
If opponent is probably PvE fittet, don't use my resistances advice!
|S||Color-coded sensor type (for ECM) of a ship. If background is grey, ECM is not needed.
Yellow = Radar (Amarr), Blue = Gravimetric (Caldari), Green = Magnetometric (Gallente), Red = Ladar (Minmatar).
|Bonuses & Fitting||Contains notable bonuses & fitting possibilities. MWD signature, damage amount and tanking bonuses are not shown. Examples:
Cap Chain: Ship NEEDS capacitor transfer from/to other ships to work properly.
Covert Cloak: Ship CAN fit a "Covert Ops Cloaking Device".
Mode Triage: Ship CAN operate in a special mode, that increases some attributes.
+Range: Ship HAS ONE bonus on weapon range, like optimal or missile velocity.
++Range: Ship HAS at least TWO bonuses on weapon range, like optimal and fallof.
|D-Scan||The solar system name can be determined if you trust this website in in-game browser or at least one celestial body or station is shown in your d-scan.|
|Fleet composition||For copying a fleet composition you have to have the appropriate access right. If you have it, you can click on the icon in "Fleet" tab → "Show Fleet Composition" → Ctrl + A in the "Fleet composition" window → Ctrl + C and paste it into Inf[l]ight.|
|Clean d-scan||For a "clean" d-scan, fleet members that are in same solar system and in space are subtracted from d-scan.
You can repeatedly paste updated data as long this option is checked. More informations about it.
For cleaning a d-scan you need a fleet composition and a d-scan that contains the solar system name (the solar system name can be determined if you trust this website in in-game browser or at least one celestial body or station is shown in your d-scan).
Sample calculation: 20 Tempests on d-scan. 15 Tempests are in your fleet, but only 10 of them are in same system and ...
10 of them are in d-scan range = The result table will show the correct amount of 10 "possibly opponent" Tempests.
5 of them are in d-scan range = The result table will show at least 10 "possibly opponent" Tempests and not the correct amount of 15.
0 of them are in d-scan range = The result table will show at least 10 "possibly opponent" Tempests and not the correct amount of 20.
|Voice commands||Speech recognition can be activated if browser supports it and if connected via https.
The browser window has NOT to be active and can be minimized while speaking.
FILTER TERM: Currently SHIP NAMES, -TYPES, -ROLES and WEAPON system NAMES are supported.
If you say a filter term that is NOT in filter input field (e.g. "Intercept"), it will be ADDED.
If you say a filter term that is in filter input field (e.g. "Intercept"), it will be DELETED.
Note: For "E-War" you can also say "electronic".
"clear" (or "clean"): Deletes filter input.
+ "input" (or "inputs"): As if pressed "Clear inputs" button.
+ "scan" (or "skin"): Deletes pasted input.
"connect": AND-connect filter terms.
+ "or" (or "connector"): OR-connect filter terms.
"summary": Jump to summary.
"stop" (or "finish"): Stops speech recognition explicitly. Useful if you activated "Always listen" in speech options.
If "Always listen" is disabled and you say nothing, the browser stops speech recognition automatically after a certain time.
Example: Say "clear electronic laser". That will clear filter input field and enter "E-War" and "Laser".
Note: I kept some speech recognition related console.log outputs in the code, so in your browser console you can see some events and which words have been recognized.
|Copyright (CCP)||This material is used with limited permission of CCP Games hf. No official affiliation or endorsement by CCP Games hf is stated or implied.
EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. EVE Online and the EVE logo are the registered trademarks of CCP hf. All rights are reserved worldwide. All other trademarks are the property of their respective owners. CCP hf. has granted permission to Inf[l]ight to use EVE Online and all associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with, Inf[l]ight. CCP is in no way responsible for the content on or functioning of this website, nor can it be liable for any damage arising from the use of this website.
|Copyright (Inf[l]ight)||Zeitonaut / Thorsten Zeit.|
|Copyright (others)||I am using "jquery" and "jquery.tablesorter". Thanks for your great work!|